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	<title>Comments on: The Downfall of Sega, Part 2</title>
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	<link>http://adterrasperaspera.com/blog/2006/01/03/the-downfall-of-sega-part-2</link>
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		<title>By: Libby Murray</title>
		<link>http://adterrasperaspera.com/blog/2006/01/03/the-downfall-of-sega-part-2/comment-page-1#comment-134593</link>
		<dc:creator>Libby Murray</dc:creator>
		<pubDate>Wed, 01 Sep 2010 09:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.adterrasperaspera.com/blog/2006/01/03/the-downfall-of-sega-part-2/#comment-134593</guid>
		<description>i love to play on gamecubes and on psp machines, so addicting    &#039;,</description>
		<content:encoded><![CDATA[<p>i love to play on gamecubes and on psp machines, so addicting    &#8216;,</p>
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		<title>By: ncryptedsoul</title>
		<link>http://adterrasperaspera.com/blog/2006/01/03/the-downfall-of-sega-part-2/comment-page-1#comment-132360</link>
		<dc:creator>ncryptedsoul</dc:creator>
		<pubDate>Sun, 31 Jan 2010 23:08:48 +0000</pubDate>
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		<description>Great article. and i have to agree with pretty much everything.

although the ps/ps2 could be saddled with the idea that they carried gaming into the main stream market there is today, i would have to say that dreamcast did that. sega&#039;s work with microsoft on the os for the dreamcast games and system, ultimately lead to the huge success and versatility (even that of wich microsoft didnt want) of the xbox.. Dreamcast was truely ahead of it&#039;s time, and flawed marketing and subsiquent grippling of add-ons was what the company could not recover from in the counsel market.</description>
		<content:encoded><![CDATA[<p>Great article. and i have to agree with pretty much everything.</p>
<p>although the ps/ps2 could be saddled with the idea that they carried gaming into the main stream market there is today, i would have to say that dreamcast did that. sega&#8217;s work with microsoft on the os for the dreamcast games and system, ultimately lead to the huge success and versatility (even that of wich microsoft didnt want) of the xbox.. Dreamcast was truely ahead of it&#8217;s time, and flawed marketing and subsiquent grippling of add-ons was what the company could not recover from in the counsel market.</p>
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		<title>By: Jonathan Dogey</title>
		<link>http://adterrasperaspera.com/blog/2006/01/03/the-downfall-of-sega-part-2/comment-page-1#comment-131241</link>
		<dc:creator>Jonathan Dogey</dc:creator>
		<pubDate>Mon, 13 Jul 2009 01:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.adterrasperaspera.com/blog/2006/01/03/the-downfall-of-sega-part-2/#comment-131241</guid>
		<description>I don&#039;t know what you&#039;re talking about with Panzer Dragoon Saga never being released in the States.  It absolutely WAS released Stateside.  I was there in california when it came out, as I had preordered it myself.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know what you&#8217;re talking about with Panzer Dragoon Saga never being released in the States.  It absolutely WAS released Stateside.  I was there in california when it came out, as I had preordered it myself.</p>
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		<title>By: Pat D.</title>
		<link>http://adterrasperaspera.com/blog/2006/01/03/the-downfall-of-sega-part-2/comment-page-1#comment-125764</link>
		<dc:creator>Pat D.</dc:creator>
		<pubDate>Tue, 01 Apr 2008 20:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.adterrasperaspera.com/blog/2006/01/03/the-downfall-of-sega-part-2/#comment-125764</guid>
		<description>Cool Article! However, I have a couple of issues here:

1. The Saturn&#039;s SH-2s had a higher clock rate than the 32Xs; plus, it also had an SH1 in there too, which the 32X lacked.

2. I&#039;m not sure what you meant by 32X being &quot;as powerful&quot; as a mode 7 SNES + SuperFX game; in pretty much any possible area the 32x had significantly more power even if you only consider the greater palette available on screen. Of course, like you said, nobody really took the time/resources to learn how to properly code for the new, fledgling system.

3. You are 100% correct about DC. If not for their screwing of fans with the 32x and Saturn, DC (should) have established a good base to compete with PS2, despite Sony&#039;s exaggerated claims of hardware power. Indeed I doubt you will find any console programmer who preferred developing a game engine on the ridiculously complex and flawed PS2 architecture (inadequate SDKs to deal with new architecture as well) over the remarkably simple and flexible Dreamcast.

Good work, though!</description>
		<content:encoded><![CDATA[<p>Cool Article! However, I have a couple of issues here:</p>
<p>1. The Saturn&#8217;s SH-2s had a higher clock rate than the 32Xs; plus, it also had an SH1 in there too, which the 32X lacked.</p>
<p>2. I&#8217;m not sure what you meant by 32X being &#8220;as powerful&#8221; as a mode 7 SNES + SuperFX game; in pretty much any possible area the 32x had significantly more power even if you only consider the greater palette available on screen. Of course, like you said, nobody really took the time/resources to learn how to properly code for the new, fledgling system.</p>
<p>3. You are 100% correct about DC. If not for their screwing of fans with the 32x and Saturn, DC (should) have established a good base to compete with PS2, despite Sony&#8217;s exaggerated claims of hardware power. Indeed I doubt you will find any console programmer who preferred developing a game engine on the ridiculously complex and flawed PS2 architecture (inadequate SDKs to deal with new architecture as well) over the remarkably simple and flexible Dreamcast.</p>
<p>Good work, though!</p>
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		<title>By: Ad Terras Per Aspera &#187; Blog Archive &#187; The Downfall of Sega, Part 1</title>
		<link>http://adterrasperaspera.com/blog/2006/01/03/the-downfall-of-sega-part-2/comment-page-1#comment-259</link>
		<dc:creator>Ad Terras Per Aspera &#187; Blog Archive &#187; The Downfall of Sega, Part 1</dc:creator>
		<pubDate>Tue, 20 Jun 2006 10:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.adterrasperaspera.com/blog/2006/01/03/the-downfall-of-sega-part-2/#comment-259</guid>
		<description>[...] And this ends part 1. Read part 2 here.   Permanent Link [...]</description>
		<content:encoded><![CDATA[<p>[...] And this ends part 1. Read part 2 here.   Permanent Link [...]</p>
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