Gamepark GPX2: Imminent Threat To Sony

Sunday, July 31st, 2005 at 8:29 pm

gameparkgpx2.jpgWhoorah. , the crazy whacky Korean handheld platform manufacturer, has come out with their next platform to replace the ageing Gamepark : The Gamepark GPX2.

The GPX2 has dual ARM9 processors (one used for the main CPU, the other dedicated for video/graphics calculations). It has 32 megs of RAM, 64 megs of flash memory, a USB 2.0 port, a backlit 3.5″ TFT LCD, a SD card reader, runs embedded Linux, and has either a 320×240 or 480×272 resolution for the LCD (the offical site is saying 320×240, but is saying 480×272).

So, you’re asking, whats better than the original GP32? More memory (8 vs 32), a faster CPU (both ARM9s, but the GPX2 main CPU is faster and the GPX2 has a video co-processor, where as the GP32 does everything on the main CPU), GPX2 has built in flash memory, USB2.0 vs 1.0, backlit screen (only the 2nd generation GP32s had a backlit screen), better speakers, two more buttons, and most of all: it is cheaper than what the GP32 is now. Plus, if Kotaku is right, a higher res screen.

So what else can it do? It can play MP3, Vorbis Ogg, and WMA audio files; MPEG4 and WMV videos plus various image formats; and they will be supporting the toolkit natively.

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This entry was written on July 31st, 2005 at 8:29 pm. and was tagged GPX2, Gamepark, Kotaku, SDL.

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